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Procedurally Generating 3D
 

Honors - Generating 3D platformer levels using 2 methods, Perlin Worm, Voronoi/Delauney.

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Audio Programming
 

Worked to develop a speaker system with the use of a virtual microphone which broadcast nearby audio to all other speakers as well as a boom box and radio system.

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Deliverodent
 

Worked in a team of 8 to develop a game for the competition Dare Academy which was shown at EGX London 2023.

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Android Mania
 

Crated an AR Tower Defence game using AR Techniques like plane tracking and AR pins to provide accurate position of all objects within the game.
 

3 Gears
Spellcasting Mechanic
 

During 3rd year was tasked to create a gameplay mechanic in Unreal Engine, focused towards creating a modular spell sysstem. 

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Tools Programming
 

Created tools for a MMO style editor to provide ease of use for selecting objects, Modify each of the objects and save/load the current scene of objects.
 

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Working with Shaders
 

A scene was created using various shader passes, Vertex Shader, Pixel Shader, Hull & Domain Shader, Tessellation and shadow mapping.

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